Gameplay Walkthrough
Screenshots
What is Project Alpha?
Project Alpha is a 5v5 class based tactical 3rd person shooter made using the Unreal Engine for Fortnite (UEFN).
Fortnite Island Code: 2136-7190-2341
Map Overview
Brainstorming
Before creating the map I needed a baseline of mechanics to build around. These mechanics include things like a buy menu, class system, gameplay perspectives, etc.
Gameplay Design
After experimenting with different mechanics, I settled on:
Third Person - First person camera was buggy, limited, and I wanted a fresh gameplay experience.
Class System - More efficient than making a buy menu from scratch.
Pre Phase Barriers - Gives players 1 minute 45 seconds to prepare before each round
Map Design
Blockout
1. Expanded on Fortnite Ballistics simple, linear layouts
2. Added a two-way teleporter for unique rotations
3. Increased playable space while limiting overpowered sightlines
Using UEFN's basic geometry, I blocked out the map through rapid iteration. After internal testing and refinements, I brought in playtesters whose feedback drove additional improvements
Design Changes
Before and After
Final Thoughts
Overall, the project turned out good despite a few remaining issues, such as round-ending logic when the Rift is planted. The map and its mechanics work well together to create a unique experience. The biggest challenge was balancing development with my full-time retail manager role while meeting a one-month deadline. Nonetheless, I’m proud of what I was able to create.