Map Walkthrough UE5
Map Overview

Digital Sketch

Level Identity
A factory that has a traditional three lane layout but has a working elevator that transports players to a another point in the map.
Map Details​​​​​​​​​​​​​​
Summary
Summary
Goal
Goal
Inspiration
Inspiration
Sketch
Sketch
Player Feeling
The map intends to make players think more creatively with the introduction of a elevator. Since not many maps have this mechanic, players should think how to use this mechanic for their own benefit.    
Design Choices

Before

After

CS2 Map Overview
Additional Level Breakdown
A deeper look into my design thought process can be found in my videos called "I made my own VALORANT map (Factory)", "Making changes to my VALORANT map (Factory)", and "Factory (Blockout) Version 3"
Final Thoughts
Overall, the map turned out fairly well even after going through multiple revisions throughout the years. I'm very satisfied with the elevator concept, seeing it function properly feels rewarding. 
There's a list of things that I'd like add in the future. Minor things like making the barriers blue, allow players to shoot the button to activate the elevator, and move the A plant zone to the back of site. With more major changes, such as adding a window that sees into A main on the attacker side similar to Breeze.       
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