Role: Level Developer
Software: Unity
The level went through multiple iterations based on the feedback from fellow team members. These iterations focused on improving the level flow, enemy placement, ingredient placement, recipe placement, and the instalment of gameplay mechanics.

Digital Sketch V1

Final Digital Sketch

Previous Version (Before Joining)

Version 1

Final Version

Previous Version (Before Joining)

Version 1

Final Version
Players are given separate abelites, Wally (left player icon) can push boxes that can help reach high places. Cash (right player icon) has the ability to shoot, which can activate buttons and damage enemies. In order for players to receive these abelites they must return to the beginning to cook meals until the required threshold is meet.
As ingredients are an important element to NutriQuest. Placing them in ways to navigate the player throughout the level is important. This is helpful to give the players a sense of direction.
Screenshots

Final version

Final version

Final version

Final version
Full playthrough
Full playthrough
Final thoughts
For being my first co-op game I feel the level turned out fairly well. It offers a clear flow that slowly teaches the players the game mechanics and objective while increasing the difficulty. Furthermore, I gained a deeper understanding of how impactful communication is when collaborating with team members in the game development space. Overall, this level served as a prototype for the full game, but I'm grateful for the experience of working on a co-op game with talented individuals.