Role: Level Designer
Software: Unity
As level designer for a team of 7 , I developed a level layout that serves as a tour guide for new players. With the opportunity to design only 1 out of 7 floors, I focused on ensuring that this level would teach players all the basics and help them understand the game's core mechanics and flow. 

Digital Sketch V1

Current Digital Sketch

Throughout the design process, I made several changes focused on enhancing the player's understanding of the game. Many of these changes stemmed from team discussions. For instance, in the initial version, there were no breakrooms containing coolers or water stations. During a meeting, someone suggested using breakrooms as checkpoints, instead of placing them only at the end of rooms. The team greed, and i implemented these breakrooms into the level, providing players with a more structured and intuitive checkpoint system. 

Past Version (Before Joining)

Laterst Version

Past Version (Before Joining)

Latest Version

Abilities Required Segment

Player Motivation 

Visual Cues

Elevator Transition

Overall, I did well in designing a layout that effectively teaches players the fundamentals, preparing them for later challenges in the game. I'm proud of the visuals i created, using the assets provided by the team's artist to make a compelling environment. I implemented visual cues and carefully place elements to guide players, such as a trail of unbloomed flowers that lead to a set of fully bloomed ones, guiding players to a reward for exploring. Communication with the team was strong; I clearly explained my ideas, took criticism well, and implemented suggestions. For instance, I worked on an idea to have an elevator that remains inactive until the player reaches a lever, which then activates the elevator to take the player back to the beginning to cook meals.
 At the start, I didn't do so well in presenting my ideas or work clearly. For example, when i was explaining what i had worked on for the week, I didn't share my screen, so team members were confused about the progress. additionally, I didn't consistently update the level sketch on the Miro board, which made it difficult for others to keep track of the changes. to improve, I will ensure that I update the level sketches before meeting and clearly explain the changes I've made. I'll also make sure to screen share key information or share videos to provide a clearer understanding of what I'm presenting. 

Other Work

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