Role: Level Designer
Software: Hammer Level Editor

Comparison

development process

When reimagining haven, I aimed to stay true to the original layout by keeping the buy phase barriers and the unique three bomb sites. one of the key changes was increasing the overall map size to accommodate the faster movement in counter strike. Visually, I wanted to take a different approach while still incorporating a high level of detail. I also added new openings that aren't present in the original map, allowing players to better utilize counter strike's utility.
A site
A site
A Lobby
A Lobby
A Heaven
A Heaven
Mid
Mid
B site
B site
Garage
Garage
C site
C site
C lobby
C lobby
C lobby continued
C lobby continued
Sewer
Sewer
Attacker Spawn
Attacker Spawn
Defender Spawn
Defender Spawn
I did well in creating a fresh environment while accounting for the different types of utility in counter strike. I ensured that players stand out from the environment, and the outdoor lighting provides clear visibility for gameplay. Gathering proper player feedback also played a key role in refining the map. Additionally, I succeeded in making the map feel like Haven from Valorant, but tailored for a completely different game.
However, the indoor lighting could be improved, as some areas appeared too dark, which was noted in player feedback. The minimap also gives inaccurate information about the bomb sites and could be improved overall. To enhance the map, i would research how to create a more accurate minimap and adjust the indoor lighting to ensure better visibility.

Other Work

Back to Top